:: Wrath and Ruin web PDF ::
PJ Kempen :: Artist's Statement for Wrath and Ruin
I have always found myself deeply concerned with the
sociopolitical, cultural, and naturalistic realities and intricacies of
fictional fantasy worlds. I have always
had a pension for world-building, inspired by the work of modern-mythologists
like JRR Tolkien and George Lucas. Upon
my discovery of tabletop dice-based roleplaying games, I realized the
real-world value of high fantasy. When
combined with a set of rules to govern events within it, fantasy roleplaying
games allow one to develop a higher understanding of the issues presented by
the world around them by giving them a means to view similar issues from a distanced,
mechanical perspective in a way few mediums of fiction can achieve. Issues of politics, class, race, religion,
war, and other deeply personal conflicts which one would seldom address in
their day to day life, though they effect everything in the broader world
around us, can be played out as detailed, multidimensional ‘what if’ scenarios,
free of consequence, and be lead to their natural conclusion.
It was in this realization that I decided to adopt
some of the conventions, style, and rule-systems used by modern fantasy games
and franchises to create a new world that I feel is better equipped than other
fantasy worlds to deals with some very human and often historical concepts not
dealt with by most modern fantasy. Notably, I intended to broaden the range of
cultures and character types to encourage the development of more complex
characters and stories, removing the unrealistic dichotomy of absolute “good”
and “evil”. While developing the
aesthetic, art, and lore of this world, I have also made efforts to improve
upon and adapt a new rule system to make it engaging, and exciting for the
players.
This world was designed from the beginning to be
elaborated upon. I intent to further
develop this pilot system to add a detailed and unique magic system as a
separate book, a bestiary, and various guides and adventures, some of which
will be set in alternate time periods. I
have ideas in the works for computer and tabletop strategy games as well as a
graphic novel saga of the mythic story that forced me to begin building this
world.
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